32-bit floats appear to be used somewhere in the terrain generation code, resulting in broken terrain at high distances
muzikbike opened this issue ยท 3 comments
Admittedly this will be a hard thing to come across in plain TFC, but vanilla's terrain generation (and basically everything else about vanilla) works completely fine at distances like these in modern versions.
After 16,777,216 blocks out, this becomes very, very obvious:
Fixable by either switching out the affected 32-bit floats with 64-bit doubles, or switching from a float to an int or long if the decimal part is irrelevant and only the integer part is actually used.