
Food "spoils" when stopping time
N-thing opened this issue ยท 2 comments
version 1.20.1 forge
Food "spoils" when doDaylightCycle = false. Technically, it reduces the amount of time it takes to spoil. There may also be other moments that should not be processed when stopping time.
Intentional behavior, /gamerule doDaylightCycle false
is not a "stop time" command, it stops the daylight cycle only.