TerraFirmaCraft

TerraFirmaCraft

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Flowing Fluids (1.20.1 - 0.6.1) mod is unable to apply full fluid physics to some TerraFirmaCraft (1.20.1 - 3.2.16) fluids.

Closed this issue ยท 5 comments

commented

As I said in the title, fluid physics doesn't work in some TerraFirmaCraft liquids, such as salt or spring water. However, fluid physics works fine with some TerraFirmaCraft liquids like molten metals and water. I'm playing with HardRock TerraFirmaCraft 4 - 0.2.9 - 1.20.1 modpack

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commented

In my opinion, TerraFirmaCraft needs a Flowing Fluids mod. You've put a lot of effort into making the game realistic. However, water and liquids require a Flowing Fluids mod. You need to collaborate with the Flowing Fluids modder.

commented

You'll also need to make some minor adjustments to make TerraFirmaCraft compatible with mods like Valkyrien Skies, Eureka!, Clockwork, and more. Minecraft truly has a lot of potential.

commented

By the way, I use this config setting for flowing fluids. It reduces server tick delay.
flowing_fluids.json

{
"flowToEdges": true,
"enableMod": true,
"enableDisplacement": true,
"enablePistonPushing": true,
"rainRefillChance": 0.2,
"oceanRiverSwampRefillChance": 1.0,
"evaporationChanceV2": 0.05,
"evaporationNetherChance": 1.0,
"printRandomTicks": false,
"hideFlowingTexture": true,
"fullLiquidHeight": "REGULAR",
"farmlandDrainWaterChance": 0.1,
"debugWaterLevelColours": false,
"waterLogFlowMode": "IN_FROM_TOP_ELSE_OUT",
"waterFlowDistance": 4,
"lavaFlowDistance": 2,
"lavaNetherFlowDistance": 4,
"waterTickDelay": 6,
"lavaTickDelay": 8,
"lavaNetherTickDelay": 5,
"randomTickLevelingDistance": 8,
"drinkWaterToBreedAnimalChance": 0.1,
"encloseAllFluidOnWorldGen": true,
"announceWorldGenActions": false,
"easyPistonPump": true,
"waterFlowAffectsBoats": false,
"waterFlowAffectsEntities": true,
"waterFlowAffectsPlayers": false,
"waterFlowAffectsItems": true,
"infiniteWaterBiomeNonConsumeChance": 0.00,
"infiniteWaterBiomeDrainSurfaceChance": 0.0,
"minWaterLevelForIce": 4,
"rainFillsWaterHigherV2": false,
"minLavaLevelForObsidian": 6,
"fastBiomeRefillAtSeaLevelOnly": false,
"playerBlockDistanceForFlowing": 0,
"concreteDrainsWaterChance": 0.0,
"create_waterWheelMode": "REQUIRE_FLOW_OR_RIVER",
"create_infinitePipes": false,
"fluidBlacklist": []
}

commented

We are not responsible for mods that change fluid physics, sorry

commented

We are not responsible for mods that change fluid physics, sorry

Anyway, I would be surprised if you did.