
Flowing Fluids (1.20.1 - 0.6.1) mod is unable to apply full fluid physics to some TerraFirmaCraft (1.20.1 - 3.2.16) fluids.
Closed this issue ยท 5 comments
In my opinion, TerraFirmaCraft needs a Flowing Fluids mod. You've put a lot of effort into making the game realistic. However, water and liquids require a Flowing Fluids mod. You need to collaborate with the Flowing Fluids modder.
You'll also need to make some minor adjustments to make TerraFirmaCraft compatible with mods like Valkyrien Skies, Eureka!, Clockwork, and more. Minecraft truly has a lot of potential.
By the way, I use this config setting for flowing fluids. It reduces server tick delay.
flowing_fluids.json
{
"flowToEdges": true,
"enableMod": true,
"enableDisplacement": true,
"enablePistonPushing": true,
"rainRefillChance": 0.2,
"oceanRiverSwampRefillChance": 1.0,
"evaporationChanceV2": 0.05,
"evaporationNetherChance": 1.0,
"printRandomTicks": false,
"hideFlowingTexture": true,
"fullLiquidHeight": "REGULAR",
"farmlandDrainWaterChance": 0.1,
"debugWaterLevelColours": false,
"waterLogFlowMode": "IN_FROM_TOP_ELSE_OUT",
"waterFlowDistance": 4,
"lavaFlowDistance": 2,
"lavaNetherFlowDistance": 4,
"waterTickDelay": 6,
"lavaTickDelay": 8,
"lavaNetherTickDelay": 5,
"randomTickLevelingDistance": 8,
"drinkWaterToBreedAnimalChance": 0.1,
"encloseAllFluidOnWorldGen": true,
"announceWorldGenActions": false,
"easyPistonPump": true,
"waterFlowAffectsBoats": false,
"waterFlowAffectsEntities": true,
"waterFlowAffectsPlayers": false,
"waterFlowAffectsItems": true,
"infiniteWaterBiomeNonConsumeChance": 0.00,
"infiniteWaterBiomeDrainSurfaceChance": 0.0,
"minWaterLevelForIce": 4,
"rainFillsWaterHigherV2": false,
"minLavaLevelForObsidian": 6,
"fastBiomeRefillAtSeaLevelOnly": false,
"playerBlockDistanceForFlowing": 0,
"concreteDrainsWaterChance": 0.0,
"create_waterWheelMode": "REQUIRE_FLOW_OR_RIVER",
"create_infinitePipes": false,
"fluidBlacklist": []
}