TerraFirmaCraft

TerraFirmaCraft

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Config Multiple for day timer

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commented

Per initial Changelog for 1.21.1 Beta release, "Days are now 24 real life minutes long by default"

I request a "daytick multiple timer" configuration for which a day length can be doubled, tripled or more (within reason) without fouling player sleeping or other mechanisms.

There is a "Simple Day Length Extender" mod which sets /gamerule doDayLightCycle false briefly to extend the length of a day. Unfortunately, if the trigger for the sleep cycle happens to engage while the rule is set false, you get kicked from bed while the time remains "night." I do not believe the mod can "correct" for this issue without becoming much more complex and possibly creating bugs within TFC's calendar.

https://www.curseforge.com/minecraft/mc-mods/simpledaylengthextender/comments

If work has to be done within the calendar timer anyway, could we please have the option of adding integer values to extend an in-game full day/ night cycle to be doubled or more such that it keeps your end of the work simple, but allows us to slow down the pace of days? I'm agreeable to keeping food spoilage and other growth rates on a calendar day cycle (such that processes take 2, 3 or more times as long, spoilage the same) or stick with the same raw clock. Those can be adjusted as needed. But for me personally, days and nights move so fast as to blur into one another. I just need more time. :)

commented

Hi, suggestions are not appropriate for GitHub please contact us on discord

commented

Thank you.