liquid_settings and terrain_adaptation do not work correctly in TFC
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I know that TFC does not have structures, but is it possible to add support for these vanilla functions when generating with TFC? I want to add compatibility with my mods for structures, but these two data types do not work with them:
Incorrect "liquid_settings": "apply_waterlogging" - Water from TFC does not create waterlogging, which is present in vanilla water.
Incorrect "terrain_adaptation": "beard_thin" - There is no automatic vanilla adaptation to the landscape. You can see how it should look [here]
(https://gist.github.com/GentlemanRevvnar/98a8f191f46d28f63592672022c41497). In vanilla Minecraft, my structures are generated correctly.

Hi, so this is a small misconception with how our waterlogging works.
Vanilla blocks: these cannot be waterlogged with salt water. We can't modify vanilla blocks like that, unfortunately.
Custom TFC Blocks: These should be waterlogged by structures.
TFC Blocks that are based on certain vanilla blocks (i.e. stairs): These can't currently be waterlogged with salt water due to limitations in the game's code.
There is not much we can do about this. Sorry for any inconvenience.
Hi, so this is a small misconception with how our waterlogging works.
Vanilla blocks: these cannot be waterlogged with salt water. We can't modify vanilla blocks like that, unfortunately. Custom TFC Blocks: These should be waterlogged by structures. TFC Blocks that are based on certain vanilla blocks (i.e. stairs): These can't currently be waterlogged with salt water due to limitations in the game's code.
There is not much we can do about this. Sorry for any inconvenience.
What about the second question? I can at least solve the first one using processor_list by replacing everything with full blocks. But the lack of terrain_adaptation is what puts an end to attempts to create good generation for large structures.