TerraFirmaCraft

TerraFirmaCraft

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Random crop death master post

Murph2 opened this issue ยท 1 comments

commented

Im planting a field of every crop in a variety of conditions on the same seed to see what dies where while inside of its specified grow range
the seed is -7827491692721886977

also btw pick block doesnt work on dead crops to return their seeds to your main hand, but its a minor issue compared to this

  1. lentil dies here on june 1st with no soil modifiers (clay/gravel)
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  1. Rye dies here on june 1st with no soil modifiers
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  1. Wheat dies here on june 1st with no soil modifiers
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  1. Carrot dies here on june 1st with no soil modifiers
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  1. Potato dies here on june 1st with no soil modifiers
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  1. Onions dies here on june 1st with no soil modifiers
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  1. Tomatos die here on june 1st with no soil modifiers
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  1. Squash dies here on june 1st with no soil modifiers
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9.Pumpkins die here on june 1st with no soil modifiers
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  1. Canola dies here on june 1st with no soil modifiers
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  1. Jute dies here on june 1st with no soil modifiers
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planting in these same conditions on june 2nd with an aqueduct hydrating crops leads to NONE of them dying, at the same coordinates.

DIFFERENT AREA

  1. green bean dies here on june 3rd with no soil modifiers
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  1. canola dies here on june 3rd with no soil modifiers
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3.radish june 3rd no modifiers
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  1. pumpkin june 3rd no modifiers
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  1. squash june 3rd no modifiers
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  1. lentil june 3rd no modifiers
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  1. wheat june 3rd no modifiers
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  1. rye june 3rd no modifiers
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  1. onion june 3rd no modifiers
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  1. carrot june 3rd no modifiers
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commented

Appending to #3164