Barrels cancel processes when unloaded
Opened this issue ยท 2 comments
If a refining process (e.g. turning sand into mortar in a limewater barrel) is started and the player leaves the area so that the chunk becomes unloaded, the process will be cancelled (e.g. the sand will be in limewater without the "Result: Mortar" text, and there will be no mortar if long enough has passed).
- TFC Version: 0.23.7.4
To corroborate, I had this issue when logging in and out of a world.
After sealing a barrel, the barrel noted the time it had been sealed, and what it would produce correctly. After exiting the single player world and reloading it, however, the output text vanishes, though the date sealed remains. As an aside, the processes will not complete from using /timetfc to advance time, but will still go to completion in its natural time if the barrels are not unloaded.
Before closing world: https://i.imgur.com/KY1scVa.png
After reopening: https://i.imgur.com/XzXPtQT.png