Cascading lag hunt
alcatrazEscapee opened this issue ยท 3 comments
- I've noticed this got pretty bad recently, it should probably be looked into sooner rather than later
Possible sources:
- Trees (maybe?)
- Plants (likely, since they were most recently added)
- Fissures (99%, but probably not too severe)
- Ore gen (this is unlikely - it should be 100% safe)
- Other decorations? (maybe? what is there?)
- Terrain generation itself (if this is the case, to hell with it. Rewrite it in 1.14)
After disabling all of the following, I got no cascading lag flying around generating chunks for ~3 minutes. Hence one or more of these are the source:
RarityBasedWorldGen- WorldGenFissure - Yes, difficult to measure.
WorldGenLargeRocksWorldGenLooseRocksWorldGenOre- WorldGenPlantTFC - Fairly High. (11 extra chunks on new world seed=0)
WorldGenPumpkinTFCWorldGenSandTFC- WorldGenSoilPits - Very high. (24 extra chunks on new world seed=0)
- WorldGenSurfaceFissureCluster - Yes, difficult to measure.
WorldGenTallPlant(This is unused and should be removed)WorldGenTrees
Results / Todo:
- Fix WorldGenPlantTFC
- Fix WorldGenSoilPits
- Fix Fissure (both types) - this may require rewrites as it looks really old.
Plants should be fixed by bc2283a
Closed in efdb61b