Clay knapping should not consume clay if recipe isn't completed
alcatrazEscapee opened this issue ยท 4 comments
Clay knapping shouldn't remove the items if you close the inventory gui. It makes logical sense, as you can just slap the clay back into a ball and try again.
- Maybe add an
onCloseGui
to the knapping gui and hook it for clay type only?
v0.23.7.74
This also affects completing multiple recipes: i.e. hoe -> hammer will consume 10 clay, 5 each time a recipe completes.
Is fire clay handled differently? I remember back in 1.7.10 clay knapping behaved like you stated above, however for some reason fire clay behaved like it does now (always consumed the 5 clay).
Also can you make it so the 5 clay is consumed upon closing the gui? I remember in 1.7.10 the moment you completed the pattern for a mold it would consume the 5 clay even if you somehow messed up and clicked another tile afterwards. In that case you would get no mold and the 5 clay would be consumed.