TerraFirmaCraft

TerraFirmaCraft

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Trees can be grown using bonemeal

Claycorp opened this issue ยท 2 comments

commented

Trees grow with bonemeal again because someone used a value for debugging and forgot to change it back.

Instead of messing with these values all the time just add a debug config check to things that need debugging, That's what it's there for.

Thanks for coming to my TED Talk.

commented

It was never changed. Fruit Trees' sapling ever since i made then always accepted bone meal. We let it that way because:

  • In classic there was no sapling state (as soon as you planted it it grew to first trunk state)
  • You can move saplings this way if you planted it in a wrong place, and to match classic you can use a bonemeal to get to the first stage. Although this can be changed for a fertilizer or something to be more believable than "bone dust".

public boolean canUseBonemeal(World world, Random random, BlockPos blockPos, IBlockState iBlockState)
{
return true; //Only on sapling tho, so trunk still has to grow
}

edit:
Oh, you mean normal trees too. I quickly saw that in discord and tho that was for fruit trees only.

commented

I was looking at the base sapling. Didn't look at fruit trees specifically, That's fine.
I'll make sure it's added to the diff page on the wiki. Though I feel that if you fuck up you should pay the price ๐Ÿ˜‰