Tetra

Tetra

12M Downloads

Make GUI size scale with GUI size option

AngleWyrm10 opened this issue · 3 comments

commented

Feature Request

Scale GUI larger/smaller according to player preference

How it improves the player experience
Current GUI presents text that is so small it's difficult to read.

Windows 10 recommended desktop resolution 1920x1080 screenshot
Text size example

commented

I was just asking about this on the Discord.

I play on GUI Scale 2, and yeah, the tiniest of text is several pt sizes smaller than the Minecraft text size when at that size.

Increasing the GUI scale in standard Video settings does increase the size of the holosphere UI (etc), but also (obviously) increases the size of the Minecraft UI, and the discrepancy remains present. (And the Tetra UI looks rather... blocky/ugly at that size, which is a shame for such a beautiful design.)

My eyes are old, ancient, and decaying. I'd love to be able to adjust the size of this UI independently of the GUI Scale setting in Minecraft.

commented

It scales with gui scale. If the gap between two scales is too large for your preference there's not much I can do for you. Perhaps there's a mod out there for you that allow more fine grained scaling :)

commented

If the gap between two scales is too large for your preference there's not much I can do for you. Perhaps there's a mod out there for you that allow more fine grained scaling :)

That really doesn't have anything to do with anything either of us have said?

Let me use pictures, since apparently words aren't conveying the problem.

image

This is all at the same GUI scale, not two different GUI scales.

See how the mod's text is a fourth of the size of Minecraft text? You can literally fit four letters in to the same space as one of Minecraft.

All of the important descriptive and explanatory text is tiny.

There is no text within vanilla Minecraft that is this small, and for good reason.


In passing, I also mentioned how, when scaled up to try and make the text readable, it doesn't scale well (it looks like it might be using nearest neighbor interpolation, maybe?).

image

But that was trying to describe how scaling up the GUI ruins the look of the text.