arrow visual bug when shot by tetra bows
brandonmaster590 opened this issue · 4 comments
Bug Report
Observed Behaviour
when you fire a fully changed tetra bow the arrow some time fly to the side but it doesn't affect where it's gonna land like it still hit the target but the arrow flew to the side
Expected Behaviour
i expected it to flew straight like a normal arrow shot by a bow do
Minimal setup needed to reproduce
- Forge version: 1.16.3 - 34.1.42
- Tetra version: 3.3.1
- Tetra configuration: Default
Steps to reproduce
get a bow and put it into the tetra worktable then change the bow types to a longbow or any other, then get a target block or mobs then go around in a circle and keep shooting them with a fully changed tetra bow (I haven't tested it with the bowstring only, so I don't know if it affected it the same way as the bow types do)
This happens for bows with high draw strength. I've looked at the projectile code but I can't figure out why it's happening.
I spawn particles for the stabilizer based on the arrow trajectory which goes in the expected direction but the arrow still does not, so perhaps it's just rendering rather than it being incorrectly positioned on the client.
Hello!
I was reporting an issue for another mod when I happened to see this issue with a fix regarding item animation and bows. I don't know if the fix will help you, but I thought I would link it here for you in case it does.
:)