Tetra

Tetra

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Shader Null-Pointer? [Bug]

CactusDuud opened this issue ยท 1 comments

commented

Observed behaviour

Game crashed on startup.

Expected behaviour

Not crashing on startup.

Steps to reproduce

Using Complementary Shaders, open a world while holding a holosphere.

Crashlog

https://gist.github.com/CactusDuud/008fab1092ed082eaf669745d5c241fd

Tetra version

3.14.1

mGui version

3.2.0

Forge version

1.16.5-36.1.32

Other mods

A whole lot, included in the crashlog.

commented

Depending on how you use your shaders, it could be optifines fault.