tetra:feature should be a structure
Fabizocker456 opened this issue · 5 comments
Feature description
The Tetra-structure (tetra:feature) should be a structure. Not only does this allow certain functionalities (/locate and structure commands from other mods), it also makes sense (It is described as a structure deep underground in cold biomes) and aligns with vanilla mechanics (Anything that isn't super common like trees and boulders or natural is a structure, especially man/ancestor/etc. made builds). It also doesn't limit functionality. Please correct me if I'm wrong
How it improves the player experience
It only makes sense, and allows structure compasses from other mods to work with tetra:features.
Tetra synergies
It only makes sense, and would be helpful, especially since tetra is data-driven.
The technical solution is the same, you can subscribe to that issue if you want to be notified when it's resolved.
Your description doesn't make sense, but I'm assuming this is a duplicate of #156. Closing.
It isn't. I'm just proposing a technical change: The forge should (worldgen-wise) be a structure, not a feature. This wouldn't affect gameplay directly, but allow /locate and (configurable) structure compasses from other mods to locate them. It would also make sense because all vanilla buildings are structures, and only things like boulders are features.
Please reopen this @mickelus it isn’t a duplicate