[Bug][compat] Deadlock/Timeout during nether chunk generation
theCalcaholic opened this issue ยท 2 comments
Observed behaviour
When a specific combination of mods is installed, generating nether chunks may result in a deadlock, eventually crashing the game/server (due to reaching maximum tick duration).
Expected behaviour
The game shouldn't lock up :)
Steps to reproduce
- Setup a minecraft server, following my configuration:
- Minecraft version: 1.16.5
- Forge version: 1.16.5-36.2.2
- Install the following mods (these are the versions I have installed):
- Tetra (v3.14.1)
- mgui (v3.2.0)
- The Abyss 2 (v1.9.7)
- Ratlantis (v1.0.0)
- Rats (v7.2.0)
- Citadel (v1.8.1)
- Forbidden and Arcanus (v16.2.0-beta-4)
- Valhelsia Core (v16.0.10)
- Start the server (with
nogui
parameter, obviously) - Once you have reached the server console, execute the command
forge generate 0 0 0 500 minecraft:the_nether
- Watch the server lock up and, eventually, crash :)
Crashlog
https://gist.github.com/theCalcaholic/ce26ccca4921edc01b77253dc5279fb1
Tetra version
3.14.1
mGui version
3.2.0
Forge version
1.16.5 - 36.2.2
Other mods
Tetra (v3.14.1)
mgui (v3.2.0)
The Abyss 2 (v1.9.7)
Ratlantis (v1.0.0)
Rats (v7.2.0)
Citadel (v1.8.1)
Forbidden and Arcanus (v16.2.0-beta-4)
Valhelsia Core (v16.0.10)
Looks, like Forbidden and Arcanus is the culprit here. If I disable all of the other mods, nether generation still locks up, however it happens only after 1200 chunks
See also