tetra interfering with loot generation in chests [1.18.2 Forge][Bug]
caelansimms opened this issue · 2 comments
Observed behaviour
Hello, hope you are well,
I noticed when exploring that some chests would end up completely empty. Not all would be however, but noticing mainly certain dungeon structures and nether fortresses would have zero loot in the chests generated inside.
When I took at the log file, it said this:
[Render thread/ERROR]: Couldn't parse loot table minecraft:chests/simple_dungeon
java.lang.RuntimeException: Attempted to add a duplicate pool to loot table: tetra:chests/simple_dungeon_extended
any way how I can work around this? I already deleted/re-installed the mod itself within curseforge.
latest.log
Expected behaviour
It would normally just generate the loot pool as fine; its not as though its deleting the tetra items in the loot but the entirety of the chests content doesnt exist
Steps to reproduce
Generated new world
Looked around overworld for immediate structures, otherwise went into nether.
Find a fortress, and find the chests.
*to note, other structures like villages and other mods like Artifacts' structures do not have this issue.
Crashlog
No response
Tetra version
tetra-1.18.2-4.10.1.jar
mutil/mGui version
mutil-1.18.2-4.5.0.jar
Forge version
40.1.84
Other mods
No response
Make sure to include all mods you've got installed in the 'Other mods' field, and reducing that list to the minimal set required to reproduce the issue will greatly speed up how fast the issue can be resolved.
Uninstall art of forging.