Tetra

Tetra

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[Bug] Netcode breaks down in larger modpacks

RedPxnda opened this issue ยท 0 comments

commented

Observed behaviour

In large modpacks, some modular items appear invisible probably due to different loading behavior and optimizations for either client or server. Better explanation at: Tetra Net Fix github
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Expected behaviour

The expected behavior is for this issue to not be experienced. A simple implementation of this fix is in: https://github.com/Smartin-b/TetraNetFix

Steps to reproduce

This behavior is hard and rare to reproduce, but I have experienced it in various larger-sized modpacks with Tetra installed. This includes, but is not limited to:

  • Enigmatica 8
  • TNP Limitless 5
  • TNT's True Vanilla
  • And various custom modpacks in which I just threw a ton of mods together.

It's safe to say that installing a large number of mods causes this issue, as in practically every case of 300+ mods I have struggled with this networking issue.

Crashlog

No response

Tetra version

1.18.2-4.10.1

mutil/mGui version

1.18.2-4.5.0

Forge version

1.18.2-40.1.92

Other mods

No response