[Bug] Tetra Ruins appear above ocean floor
CatAndPaste opened this issue ยท 3 comments
Observed behaviour
Not sure if this is bug or intended behaviour.
Tetra ruins appear above ocean floor which makes them too easy to find and also a bit of visual clutter while travelling with a bot. Especially if the person has other mods adding structures to oceans (like Yung's Ocean Temples, Realm RPG's Sea Dwellers, L_Ender's Cataclysm etc.) or revamp its generation (like Regions Unexplored or WWOO).
Only with Tetra and Mutil installed:


Expected behaviour
Ruins being hidden below ocean floor.
Steps to reproduce
- Create new world with Tetra & Mutil installed
- Locate nearest ocean using /locate biome ... command
- Locate nearest Tetra ruin structure using /locate structure tetra:regular_ruin
Crashlog
No response
Tetra version
6.1.0
mutil/mGui version
6.1.1
Forge version
1.20.1 - NeoForge 47.1.79
Other mods
Tested with no other mods
This is caused by the forge:is_cold/overworld tag, which contains cold ocean variants. I replaced the tag with that entry replaced by all cold non-ocean biomes in my pack (using a datapack).
Is it possible for you to share that datapack? The generation is making me go insane