[bug] instability drawbacks do not apply when magic capacity is negative
SomeFellaUnknown opened this issue ยท 0 comments
Observed behaviour
if you have an item with enchantments on it, and said item happens to have negative magic capacity (such as via having a shortblade with at least 4 warped wood components), it's instability is listed as 0%, and the item acts accordingly
Expected behaviour
it's hard to tell exactly how items should behave under these circumstances, but effects that reduce Magic Capacity should be a thing that increases an item's Instability rating, rather than looping back around and resetting it to 0
Steps to reproduce
- enchant the blade component of a shortblade with any number of enchantments, as many as possible to illustrate as clearly as possible. Important that you do this BEFORE step 2, as doing it in the other order is impossible.
- replace the guard, handle, pommel and fuller with warped wood variants in each slot
- look at the item's instability when honing or adding other modules. You should notice that the item's Instability is listed as 0%
- try repairing the shortblade, you should notice that the item does not cost any levels to repair in spite of having low magic capacity and high
Crashlog
No response
Tetra version
6.3.0
mutil/mGui version
6.1.1
Forge version
1.20.1 - 47.2.0
Other mods
required dependencies. That's it.