functionality for adding default nbt data for specific tools made of specific materials
kuba26038 opened this issue ยท 1 comments
Feature description
adding a possibility to specify additional nbt data when replacing specific modules would allow give us modpack makers more power over tetra's customizability. i'm imagining something like like this:
pictured here is a schematic for an obsidian hammer. inside it could be specified things like durability and enchants, both of which can be exploited for feature implementation in modpacks through many different ways
How it improves the player experience
this would add onto the modular nature of tetra by providing modpack devs such as myself a powerful tool for messing around with tools. with that, a quark feature, which provides all gold tools with fortune 2 by default, would be fully possible. right now it's possible to achieve a similar effect through adding nbt data to item crafting results, but that solution is imperfect, since the enchant is attached to the tool manually, and whenever a tool part is replaced with anything golden, that golden part does not have the enchant. my suggestion would amend that.
Tetra synergies
it would make bringing the mentioned feature from quark fully possible, and additionally would allow for other types of nbt-related shenanigans to occur. additionally, when paired with my previous suggestion, would allow for more sensible and fun enchanting mechanics to be implemented.