
[Bug] Tetra Bug (Not Looking For Compat!)
Kowantify opened this issue ยท 0 comments
Observed behaviour
Currently, I am able to use the NBT mod to make Epic Fight and Tetra work in terms of animation/compatibilty, but I've ran into a specific item which ignores the cool down of the heavy blade and "always sweeps on fully charged swings" (like a crit hit)
For some reason, the "Heavy Blade" add-on will constantly think that it's "fully charged" whenever in Epic Fight mode
I've tested with ONLY Tetra and Epic fight installed and a couple very small QoL mods
(I tested with just both alone and ran into the same bug)
Could the Heavy Blade be modified in some way that when Epic Fight is installed it no longer checks for a "full charged" capability so it will allow Epic Fight to handle that? It sweeps when I spam the mouse button, I will attach a video with an example below
Expected behaviour
Doesn't spam the critical sweep when in epic fight mode
Steps to reproduce
- Whilst in Epic Fight mode, swing any "Heavy Blade" variant of a weapon
- The blade will constantly swing in "full crit" mode thinking it's always "fully charged"
Crashlog
No response
Tetra version
6.9.0
mutil/mGui version
6.2.0
Forge version
1.20.1 - Forge 47.4.0