Tetra

Tetra

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[Bug] Tools which have enchants by default (done via crafting) don't show their enchants until they are enchanted again

kuba26038 opened this issue ยท 0 comments

commented

Observed behaviour

as the tin says. i'm toying with making default tool recipes give tetra tools in my modpack, and since i wanted quark parity (where gold tools have fortune/looting from the git go) i tried adding these to the output's tags. this works well, but apparently the table doesn't accept that a tool part has an enchant until it's enchanted again. i tried updating it with simply repairing/replacing parts, but that doesn't work.

Expected behaviour

i'd assume that it's the workbench's job to show us what the tools have on them

Steps to reproduce

1- use a datapack that has a tetra tool as it's output, with one of the parts enchanted (i can provide what i have if it's necessary)

2- craft the item and inspect it within the workbench

3- see that despite the tool part being properly enchanted, it's enchant doesn't show up in the workbench

Crashlog

No response

Tetra version

tetra-1.20.1-6.4.0

mutil/mGui version

mutil-1.20.1-6.1.1

Forge version

1.20.1 - 47.4.0

Other mods

there's a lot, but i'd assume it's a problem directly within tetra