Thaumcraft Fix

Thaumcraft Fix

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A few bugs yet again

IcarussOne opened this issue ยท 0 comments

commented

Some more bugs I remembered recently to help keep track of all the issues (also excellent work so far!).

  • For some reason, installing Thaumcraft will rename vanilla's barrier into Warding Aura
  • The sanity checker's interface will bug out if you put it on your offhand while a gauntlet is in your main hand, which makes it not very useful (very specific I know). Apparently the Thaumometer has the same issue...
  • Might be better to use a different hotkey for switching foci on the gauntlet because F is already used for swapping items between both hands in vanilla
  • Sword of Zephyr should receive the same treatment as the Primal Cutter from TA did (ignoring specific entities, better knockback, etc)
  • There were actually particles that spawned when cultists pop out of portals in TC5, this is either missing or broken in 1.12.2
  • Certain modded trees do not work with Burrowing, this may not be Thaumcraft's fault but I always found this infusion enchant to be underwhelming because of this, especially compared to what it did in old Thaumcraft versions
  • If you use a Plan + Break focus on blocks then immediately switch to the Primal Crusher (specifically only happens on this tool), it'll start to take durability from it to the point of breaking it (this ones pretty bad)
  • If you put a gauntlet equipped with a Break focus on your offhand with an item infused with Destructive on the main hand, it will actually activate it when mining with the Break focus (doesn't occur in Creative)
  • The rest of the Colored Nitor recipes were supposed to display in Discovering Alchemy but don't due to a typo
  • Naming a golem with a name tag and then picking it up causes it to immediately lose its name (this most likely affects other constructs as well)
  • A lot of Thaumcraft's metal nuggets have no aspects, I don't think this was intentional
  • Thaumcraft saplings can't be used as fuel