[Bug] Crash when trying to jar a rift
Vapaman opened this issue ยท 13 comments
Crash report:
crash-2021-08-07_19.54.52-client.txt
Context: I was trying to jar rifts with the metaspatial accumulator, one of the rifts got stuck and wasn't shrinking, I unloaded the area and the game crashed when I tried to load it again.
Runtime log, if its any help:
latest.log
I can make the repository puplic, I don't have anything interesting there anyway. I can try compiling later when i have time.
Now the world can scoff at my messy ender chest all they like.
I can make the repository puplic, I don't have anything interesting there anyway. I can try compiling later when i have time.
Now the world can scoff at my messy ender chest all they like.
I got it so you can take it down now. I'll take a look at it tomorrow (it's late for me now).
Yeah I made a bit of a mistake in some of the loading code for the accumulator. I'm willing to bet that the rift is in a different chunk than the accumulator itself.
Also you mentioned the rift getting stuck - do you know a way to make that happen? I have not been able to make that happen in testing.
Also you mentioned the rift getting stuck - do you know a way to make that happen? I have not been able to make that happen in testing.
I have struggled to get it to happen, it seems very inconsistent. I will try to replicate it in the meanwhile.
Edit: I suspect it might be because of the extra nbt tags the jar gets when it is placed and picked up, not sure though.
I might have to share the world save if i can't replicate it. Would that be of any use?
I might have to share the save world save if i can't replicate it. Would that be of any use?
It could, although anyone with the world would be able to see absolutely everything in it, so if there is anything you don't want public in it you shouldn't share it (and don't feel like you have to either - saying no is fine).
Can confirm that it is not a compatibility issue. The issue is still present when loaded with just TA and its dependents.
Also I can mcedit the rest of the world away, leaving only what matters for this issue. The size is already huge so it is necessary anyway.
I have to decline that invitation because I don't really want to normalize giving my IP to people by joining private repositories. You can help though by compiling the latest changes from master and seeing if you crash / if the rift is still stuck.
Ok so it looks like the reason it is "stuck" is because the chunk ran out of vis. I have to double check if the book mentions that or not - if it doesn't, I'll be sure to add that in. That chunk has exactly 0 vis but also has 22k flux (!) so have fun with that.
Edit: I wouldn't be surprised if that resulted from the game crashing - especially since the chunks around it seem fine.
Yea, I was wondering if vis affected the accumulator. Also the flux is intentional, nothing to worry about :D
Edit: There doesn't seem to be any mention of the accumulator and extruder using vis, so definitely mentions of this feature would be helpful to prevent confusion.