[Bug] [2.1.3] Crash When Using Rift Mover
FoxMcloud5655 opened this issue ยท 3 comments
Running Thaumic Augmentation version 2.1.3, one of my players got a crash when attempting to move a rift. Relevent parts of the crash report are as follows:
java.lang.NullPointerException
at thecodex6824.thaumicaugmentation.common.tile.TileRiftMoverInput.update(TileRiftMoverInput.java:197)
-- Block entity being ticked --
Name: thaumicaugmentation:rift_mover_input // thecodex6824.thaumicaugmentation.common.tile.TileRiftMoverInput
Block type: ID #5293 (tile.thaumicaugmentation.rift_mover_input // thecodex6824.thaumicaugmentation.common.block.BlockRiftMoverInput // thaumicaugmentation:rift_mover_input)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (932,62,3149), Chunk: (at 4,3,13 in 58,196; contains blocks 928,0,3136 to 943,255,3151), Region: (1,6; contains chunks 32,192 to 63,223, blocks 512,0,3072 to 1023,255,3583)
Actual block type: ID #5293 (tile.thaumicaugmentation.rift_mover_input // thecodex6824.thaumicaugmentation.common.block.BlockRiftMoverInput // thaumicaugmentation:rift_mover_input)
Actual block data value: 0 / 0x0 / 0b0000
Block Entity NBT: {size:0,seed:0,stab:0.0f,x:932,y:62,z:3149,operating:1b,id:"thaumicaugmentation:rift_mover_input"}
If any more information is desired, I can provide the full crash report, but I think this is enough to go on.
Possibly a dublicate of #226; fixed in 2.1.4
Sounds highly similar to the bug they described. I searched through open issues and didn't find any related to this; sorry about that.
I'll go ahead and close it for now unless it pops up again.