[Bug] Vis Regenerator animation issues on servers
JoshieGemFinder opened this issue ยท 0 comments
A somewhat old bug, I believe it was originally mentioned in #232 but not elaborated upon.
TileVisRegenerator uses AuraHandler on the client to determine the length of the animation cycle. However, the aura info used by AuraHandler is not synchronized from the server to the client, which causes the vis regenerator animation to break in multiplayer. The animation works fine in singleplayer.