Just updated mekanism , and now this crashes on start up
crunkazcanbe opened this issue · 25 comments
Have not even made a world yet :/ Just crashes before I can start . What does this mod have to do with mekanism ?
Thank you!
-Crunk
Confirmed same crash also after upgrading to Mek8 http://pastebin.com/DCdsiy8E
Mekanism-1.7.10-8.0.0.188
thaumicenergistics-0.8.9.0b-rv2
appliedenergistics2-rv2-beta-8
Same problem here when adding Mekanism 8 to FTB Infinity Pack, containing thaumicenergistics-0.8.9.0b-rv2
So am i to understand this issue is solved, but the public have to wait for a newer vers of mekanism to be released?
Well if you like the mod donate to the mod author and you to will get access to the dev build . It's running nice to me he even threw in a option in his config to hide the portable tanks in his mod now for me since they where causing lag in the creative tab. :) i have had a dev build of version 8 way before it was even released to the public for over three months now.
If i was you guys play the old version 7 until he puts out a stable version for you for version 8
@Morpheus1101 yup, that's the way I read it also
Latest version that fixes this issue was posted by aidancbrady here https://www.reddit.com/r/feedthebeast/comments/2zq6s5/mekanism_v8_is_out/
but be warned users reported this version is unstable...
the official bugfixed version should be out soon, if not already...
Updated to latest build of Mekanism (8.0.1.196) just released and still crashes on launch.
The dropbox versions work fine. It's the Mek-dev builds (5xx) that people are confusing for the public versions (1xx, soon to be 2xx) that are working fine. The latest .544 works, along with .536 worked fine for me. Haven't tested the public .197 yet, but they merged the development branch into their master branch so there is no reason why it shouldn't work.
Latest version is still crashing. Discussed it with Aidan and he said he hasn't done anything to fix it. This is with mekanism 8.0.1.196
http://pastebin.com/KrKx6uCu
196 was pushed public 2 hours ago. I do not know what Dev versions were merged into that version so I do not know why it doesn't work.
Dev branch is only 4 commits ahead of master with the latest changes just made. Commits yesterday up to 536 didn't indicate anything that would have resolved this problem directly -- the dev branch for whatever reason worked when .188/master would not.
You can follow the mek-dev branch @ http://github.com/aidancbrady/Mekanism/tree/development
One of three things is happening, the line of code that is crashing is:
AspectList cellAspects = ThaumcraftApiHelper.getObjectAspects( AEApi.instance().items().itemCell1k.stack( 1 ) ).copy();
So either the ThaumcraftApiHelper is null, something in the AEApi chain is null, or aspect registration of AE cells is failing.
None of the crash reports include the init log, so I can't say for certain which is happening.
Here is a Init log of just AE2, TC, Thaumic Energisitics and Mekanism
I have the same problem with Thaumic Energistics and Mekanism (8.0.1.196). As I understand, problem is in Mekanism AND AE2. (AE2 stores old Mekanism API, that is incompatitible with Mek8API.)
So all recipes from AE2 and AE2 addons don't work (see AE2 Issue tracker).
P. S. Sorry for my English. I'm from Russia.
Well Mekanism 8.0.2.200 was just pushed and after trying it I can confirm the issue still happens.
I reported this for you guys over at mekanism/Mekanism#2358
I recommend anyone that grabbed the dev build on Reddit before it was taking down to use that version .
Its a bit unstable , but what can you guys that don't have access to the DEV builds do . :/
Well Nevermind guys its a AE2 issue .
"Well Nevermind guys its a AE2 issue"
Specifically, looks like AE2 is using an outdated Mekanism API. I did a test build of AE2 using the API for Mekanism 1.7.10-8.0.1.198 and the game loads fine.
Note this requires a small edit in AE2: /src/main//java/appeng/integration/modules/Mekanism.java
from:
import mekanism.api.RecipeHelper;
to:
import mekanism.api.recipe.RecipeHelper;
So users can either wait for an update to come from AE devs or disable Mekanism integration in the AE2 config file.
The problem is the diff mod's are blaming the other mod's for the problem and nothing is being done to actually fix it. AE2 is saying its not there problem but TE's & TE r saying its AE2 issue
I would like to add that with AE2 rv 18, Mekanism 8.0.2.201 everything works as intended ;D
Yep it does :)
On Thu, Mar 26, 2015 at 9:30 PM, katur239 [email protected] wrote:
I would like to add that with AE2 rv 18, Mekanism 8.0.2.201 everything
works as intended ;D—
Reply to this email directly or view it on GitHub
#147 (comment)
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