1.19 Fabric (Sodium) crash
MatheusZanfolin opened this issue ยท 3 comments
A few minutes after entering the new dimension, the game crashed.
Upon reentering, the game, this time, crashed almost instantly after loading the world
More details on the crash report: https://pastebin.com/z1DcS53D
Both running Sodium: the first one with the Complementary Reimagined shaders and the second crash (the one detailed on the report) without any shaders
This is the stacktrace remapped:
at net.minecraft.util.thread.LockHelper.crash(LockHelper.java:84)
at net.minecraft.util.math.random.CheckedRandom.next(CheckedRandom.java:49)
at net.minecraft.util.math.random.BaseRandom.nextInt(BaseRandom.java:33)
at net.minecraft.world.SpawnHelper.spawnEntitiesInChunk(SpawnHelper.java:246)
at net.minecraft.world.SpawnHelper.spawnEntitiesInChunk(SpawnHelper.java:212)
at net.minecraft.world.SpawnHelper.spawn(SpawnHelper.java:200)
at net.minecraft.server.world.ServerChunkManager.tickChunks(ServerChunkManager.java:376)
at net.minecraft.server.world.ServerChunkManager.tick(ServerChunkManager.java:323)
at net.minecraft.server.world.ServerWorld.tick(ServerWorld.java:318)
at net.minecraft.server.MinecraftServer.tickWorlds(MinecraftServer.java:875)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:819)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:98)
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:665)
at net.minecraft.server.MinecraftServer.method_29739(MinecraftServer.java:258)
at java.base/java.lang.Thread.run(Thread.java:833)
This crash is happening with purely vanilla code. Another thread is accessing the world's random at the same time on another thread and causing the crash. However, the log does not show what that other thread is and finding out is extremely difficult.
Please try again with v6.1.0 bumblezone. Maybe I inadvertently fixed the crash as I cleaned up my random usages