Blocked Giant Candles Consume Flint and Steel Charges Despite Being Unlightable, and Have Bugged Wicks Below Top Slabs
SuperiorDonut opened this issue · 2 comments
When using flint and steel on a giant candle that has another block on top (including other giant candles), it consumes the durability of your flint and steel despite doing nothing to the candle itself.
Bumblezone.Bug.Documentation.-.Stacked.Giant.Candles.Flint.and.Steel.Bug.mp4
Additionally, when a giant candle is below a top slab, the wick is absent despite its model being low enough to fully fit. Ideally it would also be able to be lit underneath a top slab, but I don't know if that's possible/feasible, so this sentence can be ignored if it's something that would be hard/annoying to do.
A block position cannot have two blocks simultaneously. So if you’re asking for both a wick and slab to occupy the same block position, then no that will not be possible and definitely not a rabbit hole of hell I want to get into lol.
The wick will only spawn if the block position above the candle base is an air block.
For the damaging, looks like I need to modify this if statement check to make sure the blockstate did change state to lit first. Will fix in next update