Too Many Entity causes crash when looking around in the dimension
SaviorD22 opened this issue · 4 comments
When I enter the new biome I have to look straight down to not crash, but the moment I look up the game freezes for 1 second and crashes, throwing the following crash report.
The first line of that crash already tells you the problematic mod
knot//net.minecraft.class_761.handler$hmm000$too-many-entities$beforeEntityRender(class_761.java:20155)
You’ll want to show this crash to Too Many Entities mod so they can fix their mixin. For now, you can disable that mod
Just read closer on Too Many Entity’s mod page. That is a horrible approach to limiting entity rendering. Making entities invisible within field of view is a great way to cause people to die by invisible piglin brutes or other monsters. I would recommend not using that mod.
Please use Entity Culling plus rendering optimization mods such as Sodium/Embeddium.
https://www.curseforge.com/minecraft/mc-mods/entityculling
Entity Culling will skip rendering work for entities that are outside your field of view so you can still see all entities and still get a slight performance boost
The dev responded that they fixed the issue already and updating the mod would also fix it