Swamp mob expansion - Pond Snail & Giant Leech
DylanGK opened this issue ยท 1 comments
Pond Snail:
- Passive. Big & small variant.
- Big one has 30 hp, small one 15 hp.
- When hit, retracts into shell after a small delay? Stays in shell for x seconds.
- Drops Escargot Meat (very saturating). Small ones may drop a Pond Shell.
- Slow mob.
- Can thrive in both water and on land. Not affected by mud/quicksand.
Giant Leech:
- Swims in the swamp.
- Attaches to players, causing them to sink (even when they have Water Striders). While attached, the player also gets Slowness IV.
- Multiple can attach themselves to you. They attach themselves at point of impact and mold themselves (and their hitbox) to your body and the floor, if that makes sense.
- Sucks hp, deals damage every second while attached.
- When below 50% hp ( or a different percentage ), lets go of the player and tries to swim away.
- When far enough away, regenerates hp slowly.
- Drops Lifeblood & Slimeballs I suppose? Ideas appreciated.
Random musings:
We could eventually add a cave below the swamp that is filled to the brim with leeches. As an eventual reward, you could get a ''Leech Launcher'' that shoots smol leeches at enemies, slowing them down and dealing DoT while attached. These smol lads would fall off after like 5 seconds. Something like that would be a very cool reward. These leeches would also drag down flying mobs.