Limit of BiomeID to 127 useless!
Chaoschaot232 opened this issue ยท 0 comments
I am unsure why limiting Biome IDs because it makes only sense that they are maybe not negative but if they can be both, then do not limit these IDs, even with mods that extend the ID limit.
https://github.com/vadis365/TheErebus/blob/mc1.7/src/main/java/erebus/ModBiomes.java does this wrong here and needs to be unlimited asap, so that I can set biome IDs higher than 127 with is needed in this big modpack where I want to add this mod (GT:NH), thanks.