The Fence Unleashed

The Fence Unleashed

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MineColonies citizens cannot pass fence gates

Agentx49 opened this issue · 8 comments

commented

Could you please add an exception for minecolonies npcs

commented

Hi, the mod has a config which can be used to adjust its behaviour and add exceptions. For your particular issue, you would want to add the ID of the MineColonies citizens to the allowlist.

I'd give you an example but since I'm currently on vacation, I don't have any at hand. (cc @Zdesl)

commented

It should work if you edit allowlist in the "the-fence-unleashed.toml" config file like this.
allowlist = ["minecolonies:citizen"]

commented
commented

Hey @Agentx49, did you get a chance to try the suggested configuration change?

commented

Closing, as a functioning workaround has been provided.

commented

sorry just saw this, and yes the config change did work for me

commented

You may want to add minecolonies:vistor as well to the config. Otherwise, the new towns-people that spawn can get stuck not being able to access buildings like the tavern.

commented

Thanks, @rckymtnrfc for letting me know! In a future update, I'll probably add minecolonies:visitor to the default config. Technically, this is still just a workaround though because raiders (and potentially other stuff) would have to be added too. I have to check if this can be reasonably tweaked on MineColonies end to make the inference work which should remove the need for the workaround altogether.