MineColonies citizens cannot pass fence gates
Agentx49 opened this issue · 8 comments
Hi, the mod has a config which can be used to adjust its behaviour and add exceptions. For your particular issue, you would want to add the ID of the MineColonies citizens to the allowlist.
I'd give you an example but since I'm currently on vacation, I don't have any at hand. (cc @Zdesl)
It should work if you edit allowlist in the "the-fence-unleashed.toml" config file like this.
allowlist = ["minecolonies:citizen"]
Hey @Agentx49, did you get a chance to try the suggested configuration change?
You may want to add minecolonies:vistor as well to the config. Otherwise, the new towns-people that spawn can get stuck not being able to access buildings like the tavern.
Thanks, @rckymtnrfc for letting me know! In a future update, I'll probably add minecolonies:visitor
to the default config. Technically, this is still just a workaround though because raiders (and potentially other stuff) would have to be added too. I have to check if this can be reasonably tweaked on MineColonies end to make the inference work which should remove the need for the workaround altogether.