[1.20] questions
generrosity opened this issue ยท 1 comments
Overview
Apologies, I couldn't find some of these answers elsewhere
How does spooky particles work mods blocks work - do all mods blocks do it? Just ones near particular block items, or only your world gen moss?
Is it just the 'large' graveyards players should be wary of for mob encounters? We have a couple of vanilla players who we'd like to ensure don't have any surprises unless they hunt it out particularly
Are underground structures generating at any y level, or is there a max y level? Im pretty sure it's not the case that they exclusive generate under zero, but not sure if they go that deep either)
Thanks for your consideration! ๐
Hey! For your questions:
- particles (hands and souls) come from two blocks from this mod: the graveyard moss (looks identical to regular moss and can't be obtained, spawns in most structures) and corrupted deepslate (only found in the Lich Prison structure)
- Medium and large graveyards spawn graveyard mobs (like Pillager Outposts do spawn pillagers) - even if you tear them down, they'll spawn monsters. Most of the other structures have spawner hidden somewhere (mostly vanilla spawners with zombies)
- The crypt spawns at a random Y-value between - 40 and - 10
If you have more questions, I'll suggest joining the discord server linked on the curseforge page! It is a bit more accessible and casual :)