The Hallow

The Hallow

26.4k Downloads

Idea Discussion

Draylar opened this issue · 14 comments

commented

Post your general ideas here! I'll start with a quick brainstorm.

Content:

  • pumpkin launcher
  • spooky accessories using Trinkets API
  • little pumpkin mobs
  • giant pumpkin boss
  • carved pumpkins
  • pumpkin food
  • ghost
  • fun aesthetics such as menu easter eggs
  • new spooky ore with weapons and toolset
  • candy and other small treats with buffs
  • trick or treat bags for storage
  • mummified zombie
  • witch water
  • spooky treasure chest; when clicked, it spins up into the air with a laugh and drops loot
  • a graveyard dungeon that spawns in the overworld
  • spooky dimension
  • Mr. Skeletal who trades you spooky goods

In the spirit of helping newcomers with their first PRs, try to leave the easier ideas alone if you're already experienced.

commented

Content:

  • Bats become hostile when it's a full moon
  • Rare Vampires who can only be harmed with wooden weapons
  • Multiple carved pumpkin faces
  • Lanterns flicker when hostile mobs are nearby
  • Vampirism enchantment (steal small amount of life when killing mobs)
  • Beheading enchantment (chance of mobs dropping their heads)
  • Herobrine?
commented

Content:

Edit: I accidentally gave the wrong example for the pumpkin carving.

commented

Content:
Right clicking a skeleton with a jack of lantern will automatically make the Skelton equip it.

On October 31st chests will become the pumpkin chest texture.

Bone golem (snow golem shape but with bone blocks)

commented

Your wish is my order:
image

commented

Add command that lists all contributors to the project (Complete names when project is released).

EDIT: Inject custom splash text on Spooktober (my Command Commit adds TimeUtil which tells you amount of days till Spooktober)

EDIT 2: Possibly soup up Witch AI for Spooky

commented

A hunted house that spawns in spooky dimension, with illager-like mobs inside

commented

ideas?
eclipse

commented

ok that was a bad joke

commented

Idea: make all normally crafted tools cursed, so you need to use a grindstone on them

commented

awful idea: if a sword kills a mob, it becomes "bloody" and you have to clean it in a cauldron before re-using it

commented

The bloody part is fine. Cleaning it would be way too annoying, but you could use that for interesting purposes.

commented

Custom magic alchemy system thing?

commented

In the magic system each biome in the dimension makes certain aspects of magic more powerful than others. Exactly which aspects depends on the biome.

commented

Regarding True Darkness - maybe just include it? It’s tiny.

Copying it would be fine license-wise (and I don’t care) but copy might not play nice with itself if also loaded as separate mod.