Some changes to the spooky dimension
YanisBft opened this issue ยท 6 comments
I think some things should be implemented in the spooky dimension. Only personal opinions.
- Generate a new Spooky River biome instead of the overworld rivers
- No squids anymore
- No overworld grass blocks on the shores anymore
- Fix the crash when we try to generate vegetal features in the dimension
- Once the above is done, add the following features:
- Pumpkin patches
- Cobweb patches, with a chance of generating a spider/cave spider spawner in the middle
- Replace the hostile mobs by new spooky mobs and/or customized vanilla mobs
I think it would be cool to have candy goo & witch water rivers. Candy goo is bright green and slows you down. Witch water is purple and has a bubbling particle effect. When a mob walks into the later, they may be transformed (eg. villager -> witch).
As for pumpkin patches, I also think we should have a pumpkin field biome. Would be cool to have little pumpkin guys wandering around with a giant pumpkin boss.
There should be at least 3 biome groups imo
Some ideas for biome groups but these could definitely be refined:
- One [biome group] for dense forest and swamp
- One [biome group] for hills and grasslands
Not everything should be super dark and gloomy like the current biome, maybe have a certain biome group which is a bit happier overall.