The Hordes

The Hordes

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Hey smiley! 1.12.2 Hordes has major issues on a Server.

Opened this issue ยท 2 comments

commented

I sent you a discord message, but also wanted to reach out here since I haven't seen you online as much.

  1. Horde not spawning at proper time on a Server
  2. Horde mobs not 'seeing through walls' on a Server, not targeting/attacking beyond vanilla behavior
  3. Serious crash with Infection, dying, and revive on a Server.

I will happily send you $40 on Amazon for taking a look! So let me know what email would be best.

commented

Sorry about not looking much into it sooner, I've been trying to take a bit of a mental break.

Would you be able to send the crash report if you still have it, as well as a few more details on the first two issues?

commented

Hey Smiley, I'm back! If you want to message me on Discord, we can chat there too.

  1. (server and single player) Hordes not spawning at proper time is an issue with Extended Days. Even though I have triple-quadruple-checked properly inputting the correct number of ticks for total day time in both mods, Hordes still seems to get it wrong. Could you double-check proper functionality with Extended Days and Hordes?

Silly Smileycorp! I got this one fixed. Although Extended Days ***does ***increase the day length, your hordes mod isn't affected by it because of how Extended Days works. My Extended Days config sets the "Day Length" in total tick-time to 32000, instead of the default vanilla 24000. However, when I put in the I:dayLength=32000 parameter, I kept getting incorrect spawns. So I went back and tried I:dayLength=24000, and even though my days are still extended, hordes are spawning at the correct time!
so, at least for Extended Days mod, there is no need to adjust the I:dayLength property.

  1. (server and single player) Hordes not having proper targetting AI when used with Mobs Properties Randomness mod (or other mods that change the targetting distance). Since the Horde zombies spawn farther away, they do not target properly with this mod installed.

I was able to fix this one by using Rough Mobs Revamped to set the generic.followRange instead of MPR, which has it's own version of generic.followRange that was messing with Horde targetting.

  1. It seems problem 3 has been fixed in your latest 1.12.2 update!