PlayerRevive Incompatibility
DogeKingChris opened this issue ยท 12 comments
I've already made CreativeMD aware of this, but when you go into bleeding state by dying to infection, the infection disappears. I tried fixing this by adding "hordes:infection" damage type to the list of bypasses, but it did not work. Either that damage type is not used or something is wrong on PlayerRevive's part
Also, if I use /damage @s 100 hordes:infection, it keeps the infection. Only dying to the infection effect reaching stage 5 doesn't work.
@SmileycorpMC what is the name of the damage type inflicted that makes the player die from the infection? PlayerRevive has a list configuration where you can put in the damage types which lead to death (meaning the player will not enter the bleeding state).
@SmileycorpMC what is the name of the damage type inflicted that makes the player die from the infection? PlayerRevive has a list configuration where you can put in the damage types which lead to death (meaning the player will not enter the bleeding state).
It's hordes:infection
, is there anything I need to do my end to make it an option enabled by default?
Well the problem is mainly that when I do put hordes:infection in the bypass list, it doesn't make infection bypass the bleeding state. If I do /damage @s 100 hordes:infection, it works. But, if I let the infection naturally reach stage 5, it doesn't work.
Seems like I did not actually check for the registry name of the damage type. Released a new version which should fix this issue (hopefully).
@SmileycorpMC I added hordes:infection
to the bypass list by default.
Nice glad to hear. Thanks for the help. I guess this issue can be closed then. God bless you!
Thank, I'll leave this open and do some testing with the new version when I get a chance to see if there's anything else messing with it.