Horde mod error Suddenly there are too many mobs. plz help
dlehdtjr1000 opened this issue ยท 0 comments
I'm temporarily testing it like Parasite mod, with virtual player but all of a sudden, there are so many mobs
And this is my Hords setting.
"horde spawn event" {
# Set to false to disable the use of beds during a horde event.
B:canSleepDuringHorde=false
# Length of a day (use only if you have another day that changes the length of the day/night cycle) Default is 24000
I:dayLength=24000
# Set to false to completely disable the horde event and anything relating to it.
B:enableHordeEvent=true
# How long in ticks does the horde notification appear? (Only applies to modes 2 and 3)
I:eventNotifyDuration=60
# How do players get notified of a horde event. 0: Off, 1: Chat, 2:Action Bar, 3:Title
I:eventNotifyMode=3
# How much should the size of each horde scale down by when multiple players are near each other?
D:hordeMultiplayerScaling=1.0
# How many ticks does the horde pathing ai take before recalculating? (Increase this if you are having server slowdown during horde events.)
I:hordePathingInterval=10
# Amount of days between horde spawns
I:hordeSpawnDays=4
# Time in ticks the spawn lasts for.
I:hordeSpawnDuration=6000
# Time in ticks between spawns for the horde spawn event.
I:hordeSpawnInterval=1000
# Max cap for the number of entities that can exist from the horde at once.
I:hordeSpawnMax=60
# Multiplier by which the spawn amount increases by each time the event naturally spawns. (Set to 1 to disable scaling.)
D:hordeSpawnMultiplier=1.1
# Play a sound when a horde wave spawns.
B:hordeSpawnSound=true
# Amount of days a horde event can be randomly extended by
I:hordeSpawnVariation=0
# What time of day does the horde event start? eg 18000 is midnight with default day length.
I:hordeStartTime=18000
# Do the daylight cycle (and active horde events get paused while there are no players online.).
B:pauseEventServer=true
# Amount of mobs to spawn per wave.
I:spawnAmount=12
# Set to true to enable the horde spawning on the first day. (Game day 0)
B:spawnFirstDay=true
# A list of entities to spawn followed by the spawn weight then the day they first appear on then the last day. Higher weight is more common. Leave the last value to 0 to set no max day, entities can have nbt attached to them.(e.g. minecraft:zombie-20-0-0{ActiveEffects:[{Id:12,Amplifier:0,Duration:10000}]})
S:spawnList <
srparasites:rupter-75-0-40
srparasites:mangler-25-40-0
srparasites:sim_human-25-0-0
srparasites:sim_cow-25-0-0
srparasites:sim_sheep-25-0-0
srparasites:sim_wolf-25-0-0
srparasites:sim_pig-25-0-0
srparasites:sim_villager-25-0-0
srparasites:sim_adventurer-25-0-0
srparasites:sim_horse-25-0-0
srparasites:sim_bear-15-24-0
srparasites:carrier_flying-10-40-0
srparasites:carrier_heavy-5-40-0
srparasites:sim_enderman-10-40-0
srparasites:pri_arachnida-10-40-0
srparasites:pri_bolster-10-40-0
srparasites:pri_longarms-10-40-0
srparasites:pri_manducater-10-40-0
srparasites:pri_reeker-10-40-0
srparasites:pri_summoner-5-40-0
srparasites:pri_yelloweye-10-40-0
>
}