The Hordes

The Hordes

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1.12.2 Hordes Config not changing

akirawav3 opened this issue ยท 11 comments

commented

I'm using Hordes 1.12.2 and the config isn't really changing based on how I change it.
I changed it to spawn a certain mob during a horde, and for a certain food to cure the Infection.
Hordes aren't spawning at all, even with commands, and I still have the infection when I eat the food.
Also I cant find a way to disable to zombie grave (when you die it spawns a zombie with your grave)

I reconfigured it to be Parasites based, so is there a way to possibly change the zombie to a different mob? Or disable it completely,

Here's my Config file
`# Configuration file

"horde spawn event" {
# Set to false to disable the use of beds during a horde event.
B:canSleepDuringHorde=false

# Length of a day (use only if you have another day that changes the length of the day/night cycle) Default is 24000
I:dayLength=24000

# Set to false to completely disable the horde event and anything relating to it.
B:enableHordeEvent=true

# How long in ticks does the horde notification appear? (Only applies to modes 2 and 3)
I:eventNotifyDuration=60

# How do players get notified of a horde event. 0: Off, 1: Chat, 2:Action Bar, 3:Title
I:eventNotifyMode=1

# How much should the size of each horde scale down by when multiple players are near each other?
D:hordeMultiplayerScaling=0.8

# Amount of days between horde spawns
I:hordeSpawnDays=10

# Time in ticks the spawn lasts for.
I:hordeSpawnDuration=6000

# Time in ticks between spawns for the horde spawn event.
I:hordeSpawnInterval=1000

# Max cap for the number of entities that can exist from the horde at once.
I:hordeSpawnMax=35

# Multiplier by which the spawn amount increases by each time the event naturally spawns. (Set to 1 to disable scaling.)
D:hordeSpawnMultiplier=1.1

# Play a sound when a horde wave spawns.
B:hordeSpawnSound=true

# Amount of days a horde event can be randomly extended by
I:hordeSpawnVariation=0

# What time of day does the horde event start? eg 18000 is midnight with default day length.
I:hordeStartTime=18000

# Do the daylight cycle (and active horde events get paused while there are no players online.).
B:pauseEventServer=true

# Amount of mobs to spawn per wave.
I:spawnAmount=25

# Set to true to enable the horde spawning on the first day. (Game day 0)
B:spawnFirstDay=false

# A list of entities to spawn followed by the spawn weight then the day they first appear on then the last day. Higher weight is more common. Leave the last value to 0 to set no max day, entities can have nbt attached to them.(e.g. minecraft:zombie-20-0-0{ActiveEffects:[{Id:12,Amplifier:0,Duration:10000}]})
S:spawnList <
    srparasites:buglin
    srparasites:rupter
    srparasites:mangler
 >

}

infection {
# A list of items which can cure infection when 'consumed' use '' to specify any metadata, can accept nbt tags. eg.minecraft:golden_apple:, minecraft:potion{Potion: "minecraft:strong_regeneration"}
S:cureItemList <
nocubessrpsurvival:cookedbuglinlarva
nocubessrpsurvival:ruptersalad
nocubessrpsurvival:larvasteak
nocubessrpsurvival:molderedpie
nocubessrpsurvival:pestbread
nocubessrpsurvival:reekingribs
nocubessrpsurvival:assimilatedsoup
nocubessrpsurvival:cookedtendons
nocubessrpsurvival:deadleaf
nocubessrpsurvival:rottingburger
nocubessrpsurvival:cookedparasiteheart
nocubessrpsurvival:fleshstew
nocubessrpsurvival:larvasalad
nocubessrpsurvival:vertebrasoup
nocubessrpsurvival:toxicstew
nocubessrpsurvival:cookedbrain
nocubessrpsurvival:bonestock
nocubessrpsurvival:roastedlumps
nocubessrpsurvival:*
nocubessrpsurvival
>

# Set to false to completely disable mob infection and anything related to it.
B:enableMobInfection=true

# Whether later levels of infected should depleet hunger quicker? 
B:infectHunger=true

# Can players be infected.
B:infectPlayers=true

# Whether later levels of infected should slightly slow movement speed? 
B:infectSlowness=true

# Can villagers be infected.
B:infectVillagers=true

# Mobs which are based on entities in this list can cause the infection effect.
S:infectionEntities <
    srparasites:buglin
    srparasites:rupter
    srparasites:mangler
    srparasites:sim_adventurer
    srparasites:sim_bear
    srparasites:sim_bigspider
    srparasites:sim_cow
    srparasites:sim_enderman
    srparasites:sim_horse
    srparasites:sim_human
    srparasites:sim_pig
    srparasites:sim_sheep
    srparasites:sim_villager
    srparasites:sim_wolf
    srparasites:sim_adventurerhead
    srparasites:sim_cowhead
    srparasites:sim_endermanhead
    srparasites:sim_horsehead
    srparasites:sim_humanhead
    srparasites:sim_pighead
    srparasites:sim_sheephead
    srparasites:sim_villagerhead
    srparasites:sim_wolfhead
    srparasites:thrall
 >

# Chance out of 100 for a player to get infected
I:playerInfectChance=35

# Play a sound when the player beomes infected.
B:playerInfectSound=true

# Tint the player's screen and display other visual effects if they are infected.
B:playerInfectionVisuals=true

# How long do each of the 4 effect phases last for before the next phase is activated?
I:ticksForEffectStage=6000

# Chance out of 100 for a villager to get infected
I:villagerInfectChance=85

}

misc {
# Whether to use zombie players as graves all the time. (Even if infection is disabled)
B:zombieGraves=false
}`

commented

For the spawn list, the lines need to have extra values after the entity name e.g minecraft:zombie-20-0-0
The first number is the weight of the spawn Vs other mobs in the horde, higher number = more likely. The next two are the first day the mob can be in the horde and the last day.

For the other question, any time a player dies with infection it spawns the zombie, you might be better off using Scape and Run's default infection mechanic in that case.

For the items, the last two entries won't be valid item entries, there should be error messages in your game log that explains what's wrong, if you're still not sure then you can send the log here.

commented

Is there a way to disable the zombie? We use corpse but I cant use the default infection mechanic with scape and run if it spawns a zombie

commented

If you made an add-on mod you could change the spawn,
1.18 has the feature in it's config, so it may get backported but I'm not sure, it depends if there's anything else that needs changing.

commented

With your current setting it shouldn't spawn a zombie unless a hordes infection happens, which is currently enabled, if you disable that it shouldn't spawn.

commented

Infection is enabled, because I want the effect to be deadly, I just don't want zombies to spawn when people die from it because zombies are disabled and it'll de spawn the items, there's no way to disable the zombie spawn or at least change the mob?

commented

zombieGraves doesn't affect the infection mechanic, it just determines whether all deaths should spawn the zombie or not, there's a separate config option for this in the 1.18 version, which I might end up backporting, I didn't really want to do any more features for 1.12 but it seems to be gaining a bit more interest, so I might bring that config to 1.12, but that won't be for a week at least.

commented

Ah okay, I could honestly wait for a back port tbh I don't know of any other infection mods that are this high quality, and I still have to do alot of coding for my server so lol

commented

So the zombieGraves feature doesn't work?
Total bummer was really hoping to use this, I unfortunately don't know coding so I'm not even sure where to start for an addon

commented

Hey is there an update on this? Or at least a way to recode it so the zombie doesn't spawn, the infection zombie is messing with the parasite mod, bc parasites already spawns it's own mob and the horde is spawning a zombie,e and stuff is being lost because they kill eachother

commented

The functionality is fully in for 1.18 and 1.19, I'm hoping to have the 1.12 port of this feature done today.

commented

This feature should be available in 1.12.2-1.1.6+