Crash when removing parks from library.json
resinate opened this issue ยท 8 comments
at mcjty.lostcities.dimensions.world.LostCitiesTerrainGenerator.generatePart(LostCitiesTerrainGenerator.java:1821)
at mcjty.lostcities.dimensions.world.LostCitiesTerrainGenerator.generateStreet(LostCitiesTerrainGenerator.java:1512)
at mcjty.lostcities.dimensions.world.LostCitiesTerrainGenerator.doCityChunk(LostCitiesTerrainGenerator.java:792)
at mcjty.lostcities.dimensions.world.LostCitiesTerrainGenerator.generate(LostCitiesTerrainGenerator.java:223)
at mcjty.lostcities.dimensions.world.LostCityChunkGenerator.func_185932_a(LostCityChunkGenerator.java:205)
The elevation thing you cannot remove. That's not optional. Why do you want to remove that? That doesn't generate grass. You should be able to just remove the parks however
under library.json i removed this
"parkblocks": {
"elevation": "x"
},
also does same when i remove this too
"parks": [
{
"factor": 0.1,
"park": "park_trees"
}
],
this is what happens with park is set to 0, it spawns this 16x16 grass square. when i edit the park it spawns the park on top of this pad. i wanna get rid of this grass pad.
https://cdn.discordapp.com/attachments/427058248781135873/430845487961079818/unknown.png
and heres another bug where gardens spawn 1 block higher than it should
https://cdn.discordapp.com/attachments/427058248781135873/430846096055468042/unknown.png
Can you paste the full crash report rather than just that tiny piece of the stack trace?
I am having a similar prob however i can get MC to load its just when i try to generate a world it hangs on the building terrain screen and its not just the parks any thing i try to remove causes this.
As well as removing all the parks iv even tried to remove the entire park section.
"parks": [
],
or
"fountains": [
],
Edit: I missed the , in the fountains so that works but parks still don't work.