Replacing chests with any other chest BUG
resinate opened this issue ยท 7 comments
when u replace the chest with ANY other chest they spawn in world as invisible/empty
to replacate it: inside library.json replace
{
"char": "C",
"block": "minecraft:chest",
"loot": "chestloot"
},
with
{
"char": "C",
"block": "ironchest:BlockIronChest@6",
"loot": "chestloot"
},
also you may have to change conditions and remove the lost cities chest loot for world to generate
'BlockIronChest' doesn't look valid. It should be all lowercase. Are you sure that's the right registry name?
yep the chests when appear game some times but empty otherwise everything is invisble but u can still open the chests lol. do u have discord so we can pm little better i can show u all these issues im having LOL
the mod is fking godlike lol just has few issues lol
also not only do chests appear invisible-openable but spawners all change to pigs or become invisible as well lol
Even on 1.12.2 with the right registry name this happens. I think the problem is that it's not getting its TileEntity in time.
While investigating this, I discovered a crash bug when Iron Chests contain loot tables from any source. I submitted progwml6/ironchest#133 to fix it. Until it's merged, no matter what we do here, you won't be able to use Iron Chests for loot.
Now that that's merged, I re-tested with Lost Cities 2.0.10, Iron Chests 7.0.46.831, and Forge 2678, and it seems to work fine now. Can you confirm?