The Lost Cities

The Lost Cities

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Replacing chests with any other chest BUG

resinate opened this issue ยท 7 comments

commented

when u replace the chest with ANY other chest they spawn in world as invisible/empty

to replacate it: inside library.json replace
{
"char": "C",
"block": "minecraft:chest",
"loot": "chestloot"
},

with

  {
    "char": "C",
    "block": "ironchest:BlockIronChest@6",
    "loot": "chestloot"
  },

also you may have to change conditions and remove the lost cities chest loot for world to generate

commented

'BlockIronChest' doesn't look valid. It should be all lowercase. Are you sure that's the right registry name?

commented

yep the chests when appear game some times but empty otherwise everything is invisble but u can still open the chests lol. do u have discord so we can pm little better i can show u all these issues im having LOL

the mod is fking godlike lol just has few issues lol

also not only do chests appear invisible-openable but spawners all change to pigs or become invisible as well lol

commented

Even on 1.12.2 with the right registry name this happens. I think the problem is that it's not getting its TileEntity in time.

commented

While investigating this, I discovered a crash bug when Iron Chests contain loot tables from any source. I submitted progwml6/ironchest#133 to fix it. Until it's merged, no matter what we do here, you won't be able to use Iron Chests for loot.

commented

Now that that's merged, I re-tested with Lost Cities 2.0.10, Iron Chests 7.0.46.831, and Forge 2678, and it seems to work fine now. Can you confirm?

commented

This issue has been marked as needing a response from the reporter for over 2 weeks without receiving one. As such, it has been automatically closed.