The Lost Cities loaded a new chunk [-10, -5] in dimension 111 (lostcities) while populating chunk [-9, -6], causing cascading worldgen lag
Chronic-Reflexes opened this issue ยท 6 comments
my mods: [email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],appliedenergistics2@rv5-stable-11,[email protected]+release.109.220f184,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],minetogether@unspecified,minetogetherserver@unspecified,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected]
Im running latest sponge api, with nucleus, world edit, and luckperms
gotta love when the dev of a world gen mod wont reply when its causing cascading lag to a server, rendering it unplayable while generating chunks
Vanilla bug (vanilla has a few instances where it also does this, for example emerald generation)
but its doing it for every single chunk generated, and no lag vs when the lost cities isnt installed, im not trying to knock the mod, its amazing, and i wanted to use it on my server, its just that the lag is bringing it to its knees
Well lost city world generation is a bit more heavy then usual worldgen. My guess is that it is simply caused by normal chunk generation and the lag should go away once that has done