The Lost Cities

The Lost Cities

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Biome weight errors/generations errors

ReidenXerx opened this issue ยท 1 comments

commented

Tryed create biosphere generation with other BOP bioms, but biome-priority working randomly and not correct
For example - my config:
I use profile_biosphere.cfg as main genereation profile, but i set

An optional profile to use for the outside world [default: bio_wasteland]

S:outsideProfile=bio_wasteland

and did this in profile_bio_wasteland.cfg

lostcity_bio_wasteland {
# List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: [stone_beach=1], [dead_forest=1], [outback=1], [volcanic_island=1], [wasteland=.3]]
S:allowedBiomeFactors <
wasteland=.1
dead_forest=.2
mesa=.151
steppe=.4
outback=.5
volcanic_island=.623
river=.7
desert=.8
desert_hills=.9
shrubland=.89
mountain=.11
brushland=.12
highland=.13
mountain_foothills=.15
corrupted_sands=.16
fungi_forest=.17
crag=.18
xeric_shrubland=.19
quagmire=.29
ominous_woods=.21
moor=.22
mangrove=.23
lush_desert=.24
dead_swamp=.25
bog=.26
>
but its dont work! Bioms spawn randomly and ignore my priority! Most bioms dont spawn at all!
Full configs:
https://pastebin.com/Aspuhi7z
https://pastebin.com/2QjTpQEH

commented

I'm just bouncing around and looking at issues (not an official mcjty minion), but you may want to fully qualify your biomes. That is use the "modname:biome" syntax.

eg "crag" becomes "biomesoplenty:crag"

Only vanilla biomes will work with just the biome name.