Unable to change Elevation Generation
Areolata7 opened this issue ยท 0 comments
I have generated small ruined cities within hight altitude biomes (aka Himalayas) and the cities are always sunk way down in a crater. The main street level is at 96 whereas the lower surface level of the biome is typically at 120-130. To try to resolve this "city in a hole" generation I have created a new "HighRazedCity" profile. This is what I set:
"cityChance": 0.0005,
"cityLevel3Height": 131,
"cityBiomeFactorDefault": 1.0,
"cityThreshold": 0.2,
"cityLevel0Height": 107,
"cityMinRadius": 30,
"cityLevel2Height": 123,
"cityBiomeFactors": [
"river=0",
"frozen_river=0",
"ocean=.7",
"frozen_ocean=.7",
"deep_ocean=.4"
],
"cityLevel1Height": 115,
"cityMaxRadius": 90
Even though I upped all the heights, and I choose this profile to generate a new map, all of the cities still spawn with main (street level) at 96. Am I not altering correctly?
Also is "cityLevel0Height" supposed to be ground level? Or is it first underground level for the buildings. I was interpreting 0 as the first basement level of buildings and 1 as the first surface level of the buildings.
FYI I tried to up the numbers even more but that actually causes generation failures (broken map) so what I put in was the highest I can actually do and still generate a good world. It just doesn't affect the fact that the cities are at level 96 sunk into a big crater.
Please advise.