The Lost Cities

The Lost Cities

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allowedBiomeFactors prevent Village Spawn

Mario-Beck opened this issue ยท 7 comments

commented

Hello,

just recently i tried to set up a post apocalyptic scenario via this awesome mod.

Minecraft Version 1.12.2
Forge Version: 14.23.5.2854
TLC Version: latest for this MC Version (lostcities-1.12-2.0.22.jar)

I have tested numerous worldgens with a custom profiles and came to the conclusion: as soon as i write anything in the allowedBiomeFactors Array, no Villages are generated. Even if i solely put in 'plaines=1' or something. When I empty the Array, Villages are generated again.

It's the same when i use one of the prefabricated profiles: when the array is empty (f. e. in default)... everything works fine. When i use something with values there (like wasteland)... no villages.

As i haven't tested later Minecraft Versions because of other Mod dependencies, i would like to know if this problem exists in later versions and if that can be fixed or somehow circumvented.

Thx,
a fan.

commented

This is not really possible. allowedBiomeFactors has no relation to villages. Except ofcourse that villages can only spawn in certain biomes. So if you make some biomes disallowed using allowedBiomeFactors then it is possible that you no longer have any biomes on which villages can spawn. Can you give me a real example config of a setup where you had no villages?

commented

When i set Plains=1 and nothing else, then i get a full world of plains.... without any villages. When i delete it again, i get a colourful world and villages.

commented

config_examples.zip

Added 2 examples.
In the not working example at least the desert should be able to have villages.
Maybe it is a combined issue where allowedBiomeFactors and something else work together.

commented

Before i forget... Biomes'O'Plenty is also installed and i take at worldgen Lost Cities (BOP).

commented

config_examples.zip

Added 2 examples. In the not working example at least the desert should be able to have villages. Maybe it is a combined issue where allowedBiomeFactors and something else work together.

Not sure if GitHub has rules on "necro-posting," but did you ever find a way around this? Been working at tracking down the culprit off and on all day today and eventually came to the same conclusion as you. Was searching to see if maybe there was a range or specific syntax I was mussing up and found this ticket.

I have virtually the same setup (1.12.2, Forge 14.23.5.2858, LC 1.12-2.0.22) and was trying to do more or less the same thing. I took a working profile (like default) and added two biomes to the whitelist (plains and desert). Couldn't find any villages using the locate command. Teleported 3000x3000 away and still couldn't find any. Logged from the world and then edited the config file back to not specifying the biomes in the allowed list. After reloading the same save again, I ran the locate command (from the same location), and it found a village.

commented

I no longer work on 1.12.2 so I'm not going to be able to do anything about this

commented

Oh, I kind of figured since most mods don't support 1.12.2 anymore. I was just hoping maybe the previous poster had figured out a workaround.

Appreciate you responding to such an old ticket all the same!