"lostcities_bop" generator type mountainous?
BlayzerQ opened this issue ยท 14 comments
lostcities-1.1x-1.0.1
I used the BIOMESOP generation type and the world was nice and good, but when I set the value of lostcities_bop, the whole world turns into a very mountainous one. Why is that?
I flying, regenerated the world - everywhere so.
lostcities_bop (Coordinates are different) Cities are generated:
https://image.prntscr.com/image/sg1QTGzdSIeJO6lwaqanIw.png
https://image.prntscr.com/image/tQ8imuFtTJKtHbiOORiEag.png
https://image.prntscr.com/image/BSIoeiA3RTem_MfujPMGYQ.png
https://image.prntscr.com/image/EwQXdM-DR0GjgRGwGXKrCw.png
BIOMESOP - Cities are not generated:
https://image.prntscr.com/image/oKNdexbqT1uToLCz6OAFPA.png
https://image.prntscr.com/image/pR3sg6EzRgqcQa6a60aFeA.png
profile - rarecities, with default too so. Profiles did not change.
general config: https://pastebin.com/9rQ9bXsc
Yes, its a BiomeTweaker. I change biome height in my script, but with world type BIOMESOP its work fine. I remove the height changing and all fine.
BiomeTweaker likley issues. Thanks for the tip!
What other mods do you have? I think I saw something like this with the Ecology mod in a pack.
Mod list: https://pastebin.com/1q9qxrNR
BiomeTweaker? I make them a Wasteland map.
There are still problems with mountainousness. Excessive mountaininess even without changing altitude.
I doubt this has anything to do with lost cities though. I use exactly the same setting myself for my LP (Lost cities + BOP) and it works perfectly fine. In fact I have a big lack of mountains near my base :-)
This is actually due to some peculiarities in the BOP biomes; they rely on some specific things that their worldtype does with regards to elevation in order to handle transitions between biomes. This is why they no longer have an option in their config to enable BOP biomes in vanilla worldtypes.
It's basically not fixable without either importing a lot of BOP's logic into lost cities (obviously a bad plan), or having BOP itself add support for lost cities via the provided api (the 'correct' solution).
It's a common enough problem for my servers that I'm honestly considering either not using the lost cities(bop) worldtype, or cutting out many of the 'mountainous' bop biomes. ๐
Is this problem only on servers then because I never noticed this problem in my single player instances
I fix this by changing biome height by BiomeTweaker script.
zero = forBiomes(46, 63, 73, 76, 85, 88, 89, 92, 53, 71)
zero.set("height", 0)
zero.set("heightVariation", 0)
I'm doing my testing on single player, and experiencing that with several of the biomes o plenty biomes.
Basically, the truly mountainous bop biomes can generate super weird when they generate next to non-transitional biomes outside of the biomesop worldtype (whether SSP or SMP). It won't always happen, but it's going to sometimes happen.
there's ways of hacking around it, but it's super clunky. The BOP devs have no intention of making the biomes in question work correctly in other worldtypes.
@BlayzerQ those IDs are going to be installation-specific; the ID numbers are auto generated.