Allow lost cities to generate at extremely high y-levels (y>256)
hilokiyz opened this issue ยท 2 comments
I was trying out distant horizons along with 1:1 world generation mods (I used JJthunder To The Max) and the cities generated with the new terrain generation spawns at y-100 while the actual ground is around y-900. This creates "holes" on the surface and is a bit annoying.
The easiest workaround for now is just to have the underground preset as it will naturally spawn with the ceiling intact (however the first one I found was at y-40, very deep). It does look very cool but this does mean there's no surface generated cities.
This is in 1.20.1 forge
I read through the doc on lost cities so I never knew about profiles.
I'm looking at them right now, is it the "cityLevel_Height" that determines the height level where they spawn?
Is it possible to have more than 3 different levels (The current world gen has surfaces from y-level 100 to y-level 2000)
I also assume I just copy+paste an existing profile, and just edit the values and rename the profile to what I want to use