The Lost Cities

The Lost Cities

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[1.19.2] Cannot export part, instead receives error message

CDRAGONN44 opened this issue ยท 6 comments

commented

Hello, I am playing Lost Cities (Version 6.0.29) on Forge (Version 43.4.0), and I was editing this part inside of a city (I made sure to use the command /lostcities editpart), yet when I attempt to export it I receive an error message instead. The message reads, "An unexpected error occurred trying to execute that command". It was working fine when I exported a previous part I had worked on. Any help is appreciated. Thanks! (Also I know for a fact it's not a worldedit incompatability because I was using worldedit on the other part.
2024-07-31_11 47 47

commented

Check the logs. I need to see the crash.

Also /incontrol debug dumps info in the log

commented

Commenting from the day after, this still has not been resolved even when in a new world. I'm not sure if a specific block/block entity from a mod is incompatible with LC, however my suspicions are glass item frame from quark and armor stands (if someone else made a part containing either one of these and it worked please let me know). I already tried using /lostcities debug but it seemed as though nothing happened. I'm not sure if something is corrupted, but I know it lets me edit parts before doing it says this. Any help is appreciated!

Photo from new world:
2024-08-01_12 33 47

I still can't figure this out and I may end up needing to look at the output log to find any errors. Forgot to mention I also disabled railways, cellars, and rubble as well as making every building only floor 0 to make editing each individual part easier for myself.

commented

Check the logs. I need to see the crash.

I believe this is the log from when I experienced this:
2024-08-01-2.log

commented

You probably have to many different states in your part which overflows the palette. That's a current limitation in the editor

commented

Okay, thank you so much for the help! I'll try to use less blocks and will let you know if the error still occurs.

commented

Fixed in the new release of Lost Cities where I significantly raised the limit