Tag Doesn't Work in 1.20.1 And Later Versions.
KnightMithridatis opened this issue · 23 comments
Because in version 1.18.2, I can assign tags to blocks without any problems.
The problem is definitely related to the Lost Cities mod. Maybe the Lost Cities tag code may be incompatible with version +1.20.
You cannot assign tags to blocks within an array like you're trying to do. i.e. if you have a palette entry with multiple possible blocks then those blocks cannot have tags. That's simply not supported
You cannot assign tags to blocks within an array like you're trying to do. i.e. if you have a palette entry with multiple possible blocks then those blocks cannot have tags. That's simply not supported
So, is there another way to add tags in 1.20.1 Lost Cities mod? Because it worked in 1.18.2. I can't even put coal in furnace anymore in 1.20.1. It's a bit absurd.
No, this didn't work in 1.18.2 either. This hasn't changed. Lost Cities has never been able to assign tags to blocks that are part of a single character block array. You can assign tags to blocks that are independent of course. Both in 1.18 and 1.20. But not to blocks in a randomizer
No, this didn't work in 1.18.2 either. This hasn't changed. Lost Cities has never been able to assign tags to blocks that are part of a single character block array. You can assign tags to blocks that are independent of course. Both in 1.18 and 1.20. But not to blocks in a randomizer
It works on Lost Cities version 1.18.2. I'm making highways with TrafficCraft. I need to adjust the color of the blocks with tags. As evidence I can offer this:
In short, the problem isn't related to TrafficCraft. There is a problem with Lost Cities version 7.3.5.
Well I can't reproduce the problem with the latest version. I would still like to see your datapack
You don't understand. That's different. There you are using the tag on a block that has no variations. That character is always assigned to that block. And then tags work. You cannot use tags on blocks that have variations. i..e multiple possible blocks for the same palette entry
You don't understand. That's different. There you are using the tag on a block that has no variations. That character is always assigned to that block. And then tags work. You cannot use tags on blocks that have variations. i..e multiple possible blocks for the same palette entry
So I understand you won't help.
What? I'm trying to help. I'm explaining what's going on. Tags work on standalone blocks. They don't work on randomized blocks. That was also like that in 1.18. That code literally hasn't changed
That entry is by defaulit already present in default.json (from Lost Cities). Not sure why it isn't working for you though
I did it via kubejs. But kubejs works.
We have just confirmed that tags on a standalone block still work. Like the ";" that is defined in default.json from Lost Cities itself
We have just confirmed that tags on a standalone block still work. Like the ";" that is defined in default.json from Lost Cities itself
So can you give me a code example?
We have just confirmed that tags on a standalone block still work. Like the ";" that is defined in default.json from Lost Cities itself
We have just confirmed that tags on a standalone block still work. Like the ";" that is defined in default.json from Lost Cities itself
{
"char": ";",
"block": "minecraft:furnace",
"damaged": "minecraft:iron_bars",
"tag": {
"Items": [
{
"Slot": 0,
"id": "minecraft:coal",
"Count": 10
}
]
}
},
I assigned this to the code in default.json, but it still didn't work.
That entry is by defaulit already present in default.json (from Lost Cities). Not sure why it isn't working for you though
Can you show me your datapack where you are trying to do this?
I'm trying another way. If it doesn't work, I'll write.
Well I can't reproduce the problem with the latest version. I would still like to see your datapack
So how can I get the datapack? What exactly do you want? I think you want the kubejs\data\lostcities folder.
Well it's your datapack. So I assume you know how to get it? It's me that need to get it from you :-)
Well it's your datapack. So I assume you know how to get it? It's me that need to get it from you :-)
I'll send you the .jar files of the mods I used. I will also send the kubejs\data\lostcities folder. Because I've never had anything to do with datapack. You can test it yourself by creating a world. You can find trafficcraft blocks in buildings. Test it first with 7.1.8 and then with 7.3.5.